Procedural Modeling
Surfacing/Texturing
Lighting
Camera Animation and Rendering
Miro Board
Blender 3D
Unreal Engine
Substance Painter
Adobe After Effects
Duration
Role
Tools
Classwork - 4 weeks
Team of 4
Pokémon Scarlet School Store - 3D recreation
SUMMARY
What?
This scene was recreated from the game ‘Pokémon Scarlet School Store’ by Nintendo games during a collaborative course known as 'Creating Digital Environments,' in which students work in each stage of the CG pipeline to create a video game. For this game, I worked as the lead modeler and surfacer of environment modeling and texturing. A full list of my responsibilities can be viewed below.
Full Role and Responsibilities
Modeling: shelving unit at the back, 5-6 types of bottles, books, pens, magazines, cookies, and the door behind the cash counter
Surfacing: shelving unit at the back, 5-6 types of bottles, books, pens, magazines, cookies, and the door behind the cash counter, glass cabinets
Software’s Used: Autodesk Maya, Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine and Renderman