Procedural Modeling

Surfacing/Texturing

Lighting

Camera Animation and Rendering

Miro Board

Blender 3D

Unreal Engine

Substance Painter

Adobe After Effects

Duration

Role

Tools

Classwork - 4 weeks

Team of 4

Pokémon Scarlet School Store - 3D recreation

SUMMARY

What?

This scene was recreated from the game ‘Pokémon Scarlet School Store’ by Nintendo games during a collaborative course known as 'Creating Digital Environments,' in which students work in each stage of the CG pipeline to create a video game. For this game, I worked as the lead modeler and surfacer of environment modeling and texturing. A full list of my responsibilities can be viewed below.

Full Role and Responsibilities

Modeling: shelving unit at the back, 5-6 types of bottles, books, pens, magazines, cookies, and the door behind the cash counter

Surfacing: shelving unit at the back, 5-6 types of bottles, books, pens, magazines, cookies, and the door behind the cash counter, glass cabinets

Software’s Used: Autodesk Maya, Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine and Renderman